A downloadable game for Windows

Team Name: PanicDemic

Game Name: Force Powers

How was Houdini used in your game's development?

Our main idea was to create tools that would procedural create custom art content for in game destruction and fracturing, to showcase our tools we added magical force powers.  The tools give the developers the option to build in the fracturing into the mesh using two different types of destruction or to use a static/dynamic system to automatically create destructible content.

We have managed to create three main tools that help us create art content for the whole game:
Structure Modeler
Allows us to procedural create, shape, bevel and fracture models such as pillars, walls, rocks for in game destruction. 

Placement and Assembly Tool
Used to place and combine previously made structures, helps populate your scene!

Terrain Generator
Used to shape, process and generate terrain based on placed structures

Besides Houdini, what other tools did you use and what did you use them for?

 Just VRoid characters, and Unity HDRP as game engine.
 We looked at https://texturebox.com/ for the textures at the time of the jam.

List any content that was created before the jam that was included in the final submission.
All content was being made through the jam from scratch, aside VRoid character.
We used Houdini related tools and our in house addons to create everything from destructible props systems ,terrain, and other systems that we couldn't even get to because the options were endless.

*Click & Hold Left Mouse button to force pull!!!

Click right button force push!

Press Space Button to jump

Download

Download
Final.7z 77 MB

Install instructions

use 7zip to extract, RunExe in folder. WASD to move, left nad right click to do stuff that u cant hear or seee :(

Leave a comment

Log in with itch.io to leave a comment.